/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* This file is used by all bits of GUI code that need to repeat some code for a variety of types (to avoid repeating the list of types in half a dozen places, and to make it much easier to add a new type). Just do #define TYPE(T) your_code_involving_T; #include "gui/SettingTypes/GUISettingTypes.h" #undef TYPE to handle every possible type. */ #ifndef GUITYPE_IGNORE_COPYABLE #include "gui/SettingTypes/EAlign.h" TYPE(bool) TYPE(i32) TYPE(u32) TYPE(float) TYPE(EAlign) TYPE(EVAlign) TYPE(CPos) #endif #ifndef GUITYPE_IGNORE_NONCOPYABLE #include "gui/SettingTypes/CGUIList.h" #include "gui/SettingTypes/CGUISeries.h" TYPE(CGUISize) TYPE(CGUIColor) TYPE(CGUIList) TYPE(CGUISeries) TYPE(CGUISpriteInstance) TYPE(CGUIString) TYPE(CStr) TYPE(CStrW) #endif