/** * This class stores the checkboxes that are part of the developer overlay. * These checkboxes may own their own helper class instances, such as the EntityState or TimeWarp feature. */ class DeveloperOverlay { constructor(playerViewControl, selection) { this.devCommandsOverlay = Engine.GetGUIObjectByName("devCommandsOverlay"); this.devCommandsOverlay.onPress = this.toggle.bind(this); this.checkBoxes = this.getCheckboxNames().map((name, i) => new DeveloperOverlayCheckbox( new DeveloperOverlayCheckboxes.prototype[name](playerViewControl, selection), i)); this.resize(); } /** * Mods may overwrite this to change the order. */ getCheckboxNames() { return Object.keys(DeveloperOverlayCheckboxes.prototype); } toggle() { if (g_IsNetworked && !g_GameAttributes.settings.CheatsEnabled) return; this.devCommandsOverlay.hidden = !this.devCommandsOverlay.hidden; this.sendNotification(); this.checkBoxes.forEach(checkbox => { checkbox.setHidden(this.devCommandsOverlay.hidden); }); } sendNotification() { let message = this.devCommandsOverlay.hidden ? this.CloseNotification : this.OpenNotification; // Only players can send the simulation chat command if (Engine.GetPlayerID() == -1) g_Chat.submitChat(message); else Engine.PostNetworkCommand({ "type": "aichat", "message": message, "translateMessage": true, "translateParameters": [], "parameters": {} }); } resize() { let size = this.devCommandsOverlay.size; size.bottom = size.top + this.checkBoxes.reduce((height, checkbox) => height + checkbox.getHeight(), 0); this.devCommandsOverlay.size = size; } } DeveloperOverlay.prototype.OpenNotification = markForTranslation("The Developer Overlay was opened."); DeveloperOverlay.prototype.CloseNotification = markForTranslation("The Developer Overlay was closed.");