#include "stdafx.h" #include "Common/Tools.h" #include "Common/Brushes.h" #include "GameInterface/Messages.h" using AtlasMessage::Position; class FlattenElevation : public StateDrivenTool { DECLARE_DYNAMIC_CLASS(FlattenElevation); Position m_Pos; public: FlattenElevation() { SetState(&Waiting); } void OnEnable() { g_Brush_Elevation.MakeActive(); } void OnDisable() { POST_MESSAGE(BrushPreview, (false, Position())); } struct sWaiting : public State { bool OnMouse(FlattenElevation* obj, wxMouseEvent& evt) { if (evt.LeftDown()) { obj->m_Pos = Position(evt.GetPosition()); SET_STATE(Flattening); return true; } else if (evt.Moving()) { POST_MESSAGE(BrushPreview, (true, Position(evt.GetPosition()))); return true; } else { return false; } } } Waiting; struct sFlattening : public State { void OnEnter(FlattenElevation* obj) { POST_MESSAGE(BrushPreview, (true, obj->m_Pos)); } void OnLeave(FlattenElevation*) { ScenarioEditor::GetCommandProc().FinaliseLastCommand(); } bool OnMouse(FlattenElevation* obj, wxMouseEvent& evt) { if (evt.LeftUp()) { SET_STATE(Waiting); return true; } else if (evt.Dragging()) { wxPoint pos = evt.GetPosition(); obj->m_Pos = Position(pos); POST_MESSAGE(BrushPreview, (true, obj->m_Pos)); return true; } else { return false; } } void OnTick(FlattenElevation* obj, float dt) { POST_COMMAND(FlattenElevation, (obj->m_Pos, dt*4096.f*g_Brush_Elevation.GetStrength())); obj->m_Pos = Position::Unchanged(); } } Flattening; }; IMPLEMENT_DYNAMIC_CLASS(FlattenElevation, StateDrivenTool);