#include "stdafx.h" #include "Common/Tools.h" #include "Common/Brushes.h" #include "GameInterface/Messages.h" using AtlasMessage::Position; class AlterElevation : public StateDrivenTool { DECLARE_DYNAMIC_CLASS(AlterElevation); int m_Direction; // +1 = raise, -1 = lower Position m_Pos; public: AlterElevation() { SetState(&Waiting); } void OnEnable() { g_Brush_Elevation.MakeActive(); } void OnDisable() { POST_MESSAGE(BrushPreview, (false, Position())); } struct sWaiting : public State { bool OnMouse(AlterElevation* obj, wxMouseEvent& evt) { if (evt.LeftDown()) { obj->m_Pos = Position(evt.GetPosition()); SET_STATE(Raising); return true; } else if (evt.RightDown()) { obj->m_Pos = Position(evt.GetPosition()); SET_STATE(Lowering); return true; } else if (evt.Moving()) { POST_MESSAGE(BrushPreview, (true, Position(evt.GetPosition()))); return true; } else { return false; } } } Waiting; struct sAltering_common : public State { void OnEnter(AlterElevation* obj) { POST_MESSAGE(BrushPreview, (true, obj->m_Pos)); } void OnLeave(AlterElevation*) { ScenarioEditor::GetCommandProc().FinaliseLastCommand(); } bool OnMouse(AlterElevation* obj, wxMouseEvent& evt) { if (IsMouseUp(evt)) { SET_STATE(Waiting); return true; } else if (evt.Dragging()) { wxPoint pos = evt.GetPosition(); obj->m_Pos = Position(pos); POST_MESSAGE(BrushPreview, (true, obj->m_Pos)); return true; } else { return false; } } void OnTick(AlterElevation* obj, float dt) { POST_COMMAND(AlterElevation, (obj->m_Pos, dt*4096.f*GetDirection()*g_Brush_Elevation.GetStrength())); obj->m_Pos = Position::Unchanged(); } virtual bool IsMouseUp(wxMouseEvent& evt) = 0; virtual int GetDirection() = 0; }; struct sRaising : public sAltering_common { bool IsMouseUp(wxMouseEvent& evt) { return evt.LeftUp(); } int GetDirection() { return +1; } } Raising; struct sLowering : public sAltering_common { bool IsMouseUp(wxMouseEvent& evt) { return evt.RightUp(); } int GetDirection() { return -1; } } Lowering; }; IMPLEMENT_DYNAMIC_CLASS(AlterElevation, StateDrivenTool);