#ifndef ATLASEVENTLOOP_H__ #define ATLASEVENTLOOP_H__ #include "wx/evtloop.h" struct tagMSG; // See ScenarioEditor.cpp's QueryCallback for explanation class AtlasEventLoop : public wxEventLoop { std::vector m_Messages; bool m_NeedsPaint; public: AtlasEventLoop(); void AddMessage(tagMSG* msg); void NeedsPaint(); virtual bool Dispatch(); }; #endif // ATLASEVENTLOOP_H__