// tinygettext - A gettext replacement that works directly on .po files // Copyright (c) 2006 Ingo Ruhnke // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgement in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. #ifndef HEADER_TINYGETTEXT_DICTIONARY_MANAGER_HPP #define HEADER_TINYGETTEXT_DICTIONARY_MANAGER_HPP #include #include #include #include #include #include "dictionary.hpp" #include "language.hpp" namespace tinygettext { class FileSystem; /** Manager class for dictionaries, you give it a bunch of directories with .po files and it will then automatically load the right file on demand depending on which language was set. */ class DictionaryManager { private: typedef std::unordered_map Dictionaries; Dictionaries dictionaries; typedef std::vector SearchPath; SearchPath search_path; std::string charset; bool use_fuzzy; Language current_language; Dictionary* current_dict; Dictionary empty_dict; std::unique_ptr filesystem; void clear_cache(); public: DictionaryManager(const std::string& charset_ = "UTF-8"); ~DictionaryManager(); /** Return the currently active dictionary, if none is set, an empty dictionary is returned. */ Dictionary& get_dictionary(); /** Get dictionary for language */ Dictionary& get_dictionary(const Language& language); /** Set a language based on a four? letter country code */ void set_language(const Language& language); /** returns the (normalized) country code of the currently used language */ Language get_language() const; void set_use_fuzzy(bool t); bool get_use_fuzzy() const; /** Set a charset that will be set on the returned dictionaries */ void set_charset(const std::string& charset); /** Add a directory to the search path for dictionaries, earlier added directories have higher priority then later added ones */ void add_directory(const std::string& pathname); /** Return a set of the available languages in their country code */ std::set get_languages(); void set_filesystem(std::unique_ptr filesystem); std::string convertFilename2Language(const std::string &s_in) const; private: DictionaryManager (const DictionaryManager&); DictionaryManager& operator= (const DictionaryManager&); }; } // namespace tinygettext #endif /* EOF */