/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "IGUIButtonBehavior.h" #include "gui/CGUI.h" #include "gui/CGUISprite.h" IGUIButtonBehavior::IGUIButtonBehavior(CGUI& pGUI) : IGUIObject(pGUI), m_Pressed(false), m_PressedRight(false) { AddSetting("sound_disabled"); AddSetting("sound_enter"); AddSetting("sound_leave"); AddSetting("sound_pressed"); AddSetting("sound_released"); } IGUIButtonBehavior::~IGUIButtonBehavior() { } void IGUIButtonBehavior::HandleMessage(SGUIMessage& Message) { const bool enabled = GetSetting("enabled"); // TODO Gee: easier access functions switch (Message.type) { case GUIM_MOUSE_ENTER: if (enabled) PlaySound("sound_enter"); break; case GUIM_MOUSE_LEAVE: if (enabled) PlaySound("sound_leave"); break; case GUIM_MOUSE_DBLCLICK_LEFT: if (!enabled) break; // Since GUIM_MOUSE_PRESS_LEFT also gets called twice in a // doubleclick event, we let it handle playing sounds. SendEvent(GUIM_DOUBLE_PRESSED, "doublepress"); break; case GUIM_MOUSE_PRESS_LEFT: if (!enabled) { PlaySound("sound_disabled"); break; } PlaySound("sound_pressed"); SendEvent(GUIM_PRESSED, "press"); m_Pressed = true; break; case GUIM_MOUSE_DBLCLICK_RIGHT: if (!enabled) break; // Since GUIM_MOUSE_PRESS_RIGHT also gets called twice in a // doubleclick event, we let it handle playing sounds. SendEvent(GUIM_DOUBLE_PRESSED_MOUSE_RIGHT, "doublepressright"); break; case GUIM_MOUSE_PRESS_RIGHT: if (!enabled) { PlaySound("sound_disabled"); break; } // Button was right-clicked PlaySound("sound_pressed"); SendEvent(GUIM_PRESSED_MOUSE_RIGHT, "pressright"); m_PressedRight = true; break; case GUIM_MOUSE_RELEASE_RIGHT: if (!enabled) break; if (m_PressedRight) { m_PressedRight = false; PlaySound("sound_released"); } break; case GUIM_MOUSE_RELEASE_LEFT: if (!enabled) break; if (m_Pressed) { m_Pressed = false; PlaySound("sound_released"); } break; default: break; } } void IGUIButtonBehavior::DrawButton(const CRect& rect, const float& z, CGUISpriteInstance& sprite, CGUISpriteInstance& sprite_over, CGUISpriteInstance& sprite_pressed, CGUISpriteInstance& sprite_disabled, int cell_id) { if (!GetSetting("enabled")) m_pGUI.DrawSprite(sprite_disabled || sprite, cell_id, z, rect); else if (m_MouseHovering) { if (m_Pressed) m_pGUI.DrawSprite(sprite_pressed || sprite, cell_id, z, rect); else m_pGUI.DrawSprite(sprite_over || sprite, cell_id, z, rect); } else m_pGUI.DrawSprite(sprite, cell_id, z, rect); }