/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CText.h" #include "gui/CGUI.h" #include "gui/CGUIScrollBarVertical.h" #include "lib/ogl.h" CText::CText(CGUI& pGUI) : IGUIObject(pGUI), IGUIScrollBarOwner(pGUI), IGUITextOwner(pGUI) { AddSetting("buffer_zone"); AddSetting("caption"); AddSetting("cell_id"); AddSetting("clip"); AddSetting("font"); AddSetting("scrollbar"); AddSetting("scrollbar_style"); AddSetting("scroll_bottom"); AddSetting("scroll_top"); AddSetting("sprite"); AddSetting("text_align"); AddSetting("text_valign"); AddSetting("textcolor"); AddSetting("textcolor_disabled"); // Private settings AddSetting("_icon_tooltip"); AddSetting("_icon_tooltip_style"); //SetSetting("ghost", true, true); SetSetting("scrollbar", false, true); SetSetting("clip", true, true); // Add scroll-bar CGUIScrollBarVertical* bar = new CGUIScrollBarVertical(pGUI); bar->SetRightAligned(true); AddScrollBar(bar); // Add text AddText(); } CText::~CText() { } void CText::SetupText() { if (m_GeneratedTexts.empty()) return; const bool scrollbar = GetSetting("scrollbar"); float width = m_CachedActualSize.GetWidth(); // remove scrollbar if applicable if (scrollbar && GetScrollBar(0).GetStyle()) width -= GetScrollBar(0).GetStyle()->m_Width; const CGUIString& caption = GetSetting("caption"); const CStrW& font = GetSetting("font"); const float buffer_zone = GetSetting("buffer_zone"); m_GeneratedTexts[0] = CGUIText(m_pGUI, caption, font, width, buffer_zone, this); if (!scrollbar) CalculateTextPosition(m_CachedActualSize, m_TextPos, m_GeneratedTexts[0]); // Setup scrollbar if (scrollbar) { const bool scroll_bottom = GetSetting("scroll_bottom"); const bool scroll_top = GetSetting("scroll_top"); // If we are currently scrolled to the bottom of the text, // then add more lines of text, update the scrollbar so we // stick to the bottom. // (Use 1.5px delta so this triggers the first time caption is set) bool bottom = false; if (scroll_bottom && GetScrollBar(0).GetPos() > GetScrollBar(0).GetMaxPos() - 1.5f) bottom = true; GetScrollBar(0).SetScrollRange(m_GeneratedTexts[0].GetSize().cy); GetScrollBar(0).SetScrollSpace(m_CachedActualSize.GetHeight()); GetScrollBar(0).SetX(m_CachedActualSize.right); GetScrollBar(0).SetY(m_CachedActualSize.top); GetScrollBar(0).SetZ(GetBufferedZ()); GetScrollBar(0).SetLength(m_CachedActualSize.bottom - m_CachedActualSize.top); if (bottom) GetScrollBar(0).SetPos(GetScrollBar(0).GetMaxPos()); if (scroll_top) GetScrollBar(0).SetPos(0.0f); } } void CText::HandleMessage(SGUIMessage& Message) { IGUIScrollBarOwner::HandleMessage(Message); //IGUITextOwner::HandleMessage(Message); <== placed it after the switch instead! switch (Message.type) { case GUIM_SETTINGS_UPDATED: if (Message.value == "scrollbar") SetupText(); // Update scrollbar if (Message.value == "scrollbar_style") { GetScrollBar(0).SetScrollBarStyle(GetSetting(Message.value)); SetupText(); } break; case GUIM_MOUSE_WHEEL_DOWN: { GetScrollBar(0).ScrollPlus(); // Since the scroll was changed, let's simulate a mouse movement // to check if scrollbar now is hovered SGUIMessage msg(GUIM_MOUSE_MOTION); HandleMessage(msg); break; } case GUIM_MOUSE_WHEEL_UP: { GetScrollBar(0).ScrollMinus(); // Since the scroll was changed, let's simulate a mouse movement // to check if scrollbar now is hovered SGUIMessage msg(GUIM_MOUSE_MOTION); HandleMessage(msg); break; } case GUIM_LOAD: { GetScrollBar(0).SetX(m_CachedActualSize.right); GetScrollBar(0).SetY(m_CachedActualSize.top); GetScrollBar(0).SetZ(GetBufferedZ()); GetScrollBar(0).SetLength(m_CachedActualSize.bottom - m_CachedActualSize.top); GetScrollBar(0).SetScrollBarStyle(GetSetting("scrollbar_style")); break; } default: break; } IGUITextOwner::HandleMessage(Message); } void CText::Draw() { float bz = GetBufferedZ(); const bool scrollbar = GetSetting("scrollbar"); if (scrollbar) IGUIScrollBarOwner::Draw(); CGUISpriteInstance& sprite = GetSetting("sprite"); const int cell_id = GetSetting("cell_id"); const bool clip = GetSetting("clip"); m_pGUI.DrawSprite(sprite, cell_id, bz, m_CachedActualSize); float scroll = 0.f; if (scrollbar) scroll = GetScrollBar(0).GetPos(); // Clipping area (we'll have to subtract the scrollbar) CRect cliparea; if (clip) { cliparea = m_CachedActualSize; if (scrollbar) { // subtract scrollbar from cliparea if (cliparea.right > GetScrollBar(0).GetOuterRect().left && cliparea.right <= GetScrollBar(0).GetOuterRect().right) cliparea.right = GetScrollBar(0).GetOuterRect().left; if (cliparea.left >= GetScrollBar(0).GetOuterRect().left && cliparea.left < GetScrollBar(0).GetOuterRect().right) cliparea.left = GetScrollBar(0).GetOuterRect().right; } } const bool enabled = GetSetting("enabled"); const CGUIColor& color = GetSetting(enabled ? "textcolor" : "textcolor_disabled"); if (scrollbar) DrawText(0, color, m_CachedActualSize.TopLeft() - CPos(0.f, scroll), bz + 0.1f, cliparea); else DrawText(0, color, m_TextPos, bz + 0.1f, cliparea); } bool CText::MouseOverIcon() { for (const CGUIText& guitext : m_GeneratedTexts) for (const CGUIText::SSpriteCall& spritecall : guitext.GetSpriteCalls()) { // Check mouse over sprite if (!spritecall.m_Area.PointInside(m_pGUI.GetMousePos() - m_CachedActualSize.TopLeft())) continue; // If tooltip exists, set the property if (!spritecall.m_Tooltip.empty()) { SetSettingFromString("_icon_tooltip_style", spritecall.m_TooltipStyle, true); SetSettingFromString("_icon_tooltip", spritecall.m_Tooltip, true); } return true; } return false; }