/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CGUIColor.h" #include "ps/CStr.h" #include "gui/CGUI.h" bool CGUIColor::ParseString(const CGUI& pGUI, const CStr& value, int defaultAlpha) { if (pGUI.HasPreDefinedColor(value)) { const CGUIColor& color = pGUI.GetPreDefinedColor(value); // Explicit copy assignment r = color.r; g = color.g; b = color.b; a = color.a; return true; } return CColor::ParseString(value, defaultAlpha); }