/* Copyright (C) 2011 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "MapGenerator.h" #include "lib/file/vfs/vfs_path.h" #include "lib/timer.h" #include "lib/utf8.h" #include "ps/CLogger.h" // TODO: what's a good default? perhaps based on map size #define RMS_RUNTIME_SIZE 96 * 1024 * 1024 CMapGeneratorWorker::CMapGeneratorWorker() { // If something happens before we initialize, that's a failure m_Progress = -1; } CMapGeneratorWorker::~CMapGeneratorWorker() { // Wait for thread to end pthread_join(m_WorkerThread, NULL); } void CMapGeneratorWorker::Initialize(const VfsPath& scriptFile, const std::string& settings) { CScopeLock lock(m_WorkerMutex); // Set progress to positive value m_Progress = 1; m_ScriptPath = scriptFile; m_Settings = settings; // Preload random map and library scripts fs_util::ForEachFile(g_VFS, L"maps/random/", PreloadScript, (uintptr_t)this, L"*.js", fs_util::DIR_RECURSIVE); // Launch the worker thread int ret = pthread_create(&m_WorkerThread, NULL, &RunThread, this); ENSURE(ret == 0); } void* CMapGeneratorWorker::RunThread(void *data) { debug_SetThreadName("MapGenerator"); CMapGeneratorWorker* self = static_cast(data); self->m_ScriptInterface = new ScriptInterface("RMS", "MapGenerator", ScriptInterface::CreateRuntime(RMS_RUNTIME_SIZE)); // Run map generation scripts if ((!self->Run()) || (self->m_Progress > 0)) { // Don't leave progress in an unknown state, if generator failed, set it to -1 CScopeLock lock(self->m_WorkerMutex); self->m_Progress = -1; } // At this point the random map scripts are done running, so the thread has no further purpose // and can die. The data will be stored in m_MapData already if successful, or m_Progress // will contain an error value on failure. // Cleanup ScriptInterface SAFE_DELETE(self->m_ScriptInterface); return NULL; } bool CMapGeneratorWorker::Run() { m_ScriptInterface->SetCallbackData(static_cast (this)); // Replace RNG with a seeded deterministic function m_ScriptInterface->ReplaceNondeterministicFunctions(m_MapGenRNG); // Functions for RMS m_ScriptInterface->RegisterFunction("LoadLibrary"); m_ScriptInterface->RegisterFunction("ExportMap"); m_ScriptInterface->RegisterFunction("SetProgress"); m_ScriptInterface->RegisterFunction("MaybeGC"); // Parse settings CScriptValRooted settingsVal = m_ScriptInterface->ParseJSON(m_Settings); if (settingsVal.undefined()) { LOGERROR(L"CMapGeneratorWorker::Run: Failed to parse settings"); return false; } // Init RNG seed uint32 seed; if (!m_ScriptInterface->GetProperty(settingsVal.get(), "Seed", seed)) { // No seed specified LOGWARNING(L"CMapGeneratorWorker::Run: No seed value specified - using 0"); seed = 0; } m_MapGenRNG.seed(seed); // Copy settings to global variable if (!m_ScriptInterface->SetProperty(m_ScriptInterface->GetGlobalObject(), "g_MapSettings", settingsVal)) { LOGERROR(L"CMapGeneratorWorker::Run: Failed to define g_MapSettings"); return false; } // Find RMS file and run ScriptFilesMap::iterator it = m_ScriptFiles.find(m_ScriptPath); if (it != m_ScriptFiles.end()) { LOGMESSAGE(L"CMapGeneratorWorker::Run: Loading RMS '%ls'", m_ScriptPath.string().c_str()); // Note: we're not really accessing the file here if (m_ScriptInterface->LoadGlobalScript(m_ScriptPath, it->second)) { return true; } } LOGERROR(L"CMapGeneratorWorker::Run: Failed to load RMS '%ls'", m_ScriptPath.string().c_str()); return false; } int CMapGeneratorWorker::GetProgress() { CScopeLock lock(m_WorkerMutex); return m_Progress; } shared_ptr CMapGeneratorWorker::GetResults() { CScopeLock lock(m_WorkerMutex); return m_MapData; } bool CMapGeneratorWorker::LoadLibrary(void* cbdata, std::wstring name) { CMapGeneratorWorker* self = static_cast(cbdata); return self->LoadScripts(name); } void CMapGeneratorWorker::ExportMap(void* cbdata, CScriptValRooted data) { CMapGeneratorWorker* self = static_cast(cbdata); // Copy results CScopeLock lock(self->m_WorkerMutex); self->m_MapData = self->m_ScriptInterface->WriteStructuredClone(data.get()); self->m_Progress = 0; } void CMapGeneratorWorker::SetProgress(void* cbdata, int progress) { CMapGeneratorWorker* self = static_cast(cbdata); // Copy data CScopeLock lock(self->m_WorkerMutex); self->m_Progress = progress; } void CMapGeneratorWorker::MaybeGC(void* cbdata) { CMapGeneratorWorker* self = static_cast(cbdata); self->m_ScriptInterface->MaybeGC(); } bool CMapGeneratorWorker::LoadScripts(const std::wstring& libraryName) { // Ignore libraries that are already loaded if (m_LoadedLibraries.find(libraryName) != m_LoadedLibraries.end()) { return true; } // Mark this as loaded, to prevent it recursively loading itself m_LoadedLibraries.insert(libraryName); LOGMESSAGE(L"Loading '%ls' library", libraryName.c_str()); std::wstring libraryPath = L"maps/random/" + libraryName + L"/"; // Iterate preloaded script map, running library scripts for (ScriptFilesMap::iterator it = m_ScriptFiles.begin(); it != m_ScriptFiles.end(); ++it) { std::wstring path = it->first.string(); if (path.find(libraryPath) == 0) { // This script is part of the library, so load it // Note: we're not really accessing the file here if (m_ScriptInterface->LoadGlobalScript(path, it->second)) { LOGMESSAGE(L"Successfully loaded library script '%ls'", path.c_str()); } else { // Script failed to run LOGERROR(L"Failed loading library script '%ls'", path.c_str()); return false; } } } return true; } Status CMapGeneratorWorker::PreloadScript(const VfsPath& pathname, const FileInfo& UNUSED(fileInfo), const uintptr_t cbData) { CMapGeneratorWorker* self = (CMapGeneratorWorker*)cbData; if (!VfsFileExists(g_VFS, pathname)) { // This should never happen LOGERROR(L"CMapGeneratorWorker::PreloadScript: File '%ls' does not exist", pathname.string().c_str()); return ERR::VFS_FILE_NOT_FOUND; } CVFSFile file; PSRETURN ret = file.Load(g_VFS, pathname); if (ret != PSRETURN_OK) { LOGERROR(L"CMapGeneratorWorker::PreloadScript: Failed to load file '%ls', error=%hs", pathname.string().c_str(), GetErrorString(ret)); return ERR::FAIL; } std::string content(file.GetBuffer(), file.GetBuffer() + file.GetBufferSize()); self->m_ScriptFiles.insert(std::make_pair(pathname, wstring_from_utf8(content))); return INFO::OK; } ////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////// CMapGenerator::CMapGenerator() : m_Worker(new CMapGeneratorWorker()) { } CMapGenerator::~CMapGenerator() { delete m_Worker; } void CMapGenerator::GenerateMap(const VfsPath& scriptFile, const std::string& settings) { m_Worker->Initialize(scriptFile, settings); } int CMapGenerator::GetProgress() { return m_Worker->GetProgress(); } shared_ptr CMapGenerator::GetResults() { return m_Worker->GetResults(); }