/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "ICmpObstructionManager.h"
#include "graphics/Color.h"
#include "graphics/Overlay.h"
#include "lib/debug.h"
#include "lib/types.h"
#include "maths/Fixed.h"
#include "maths/FixedVector2D.h"
#include "maths/MathUtil.h"
#include "ps/Profile.h"
#include "renderer/Scene.h"
#include "simulation2/MessageTypes.h"
#include "simulation2/components/ICmpObstruction.h"
#include "simulation2/components/ICmpPathfinder.h"
#include "simulation2/components/ICmpPosition.h"
#include "simulation2/components/ICmpRangeManager.h"
#include "simulation2/helpers/Geometry.h"
#include "simulation2/helpers/Grid.h"
#include "simulation2/helpers/Pathfinding.h"
#include "simulation2/helpers/Position.h"
#include "simulation2/helpers/Rasterize.h"
#include "simulation2/helpers/Render.h"
#include "simulation2/helpers/Spatial.h"
#include "simulation2/serialization/SerializeTemplates.h"
#include "simulation2/serialization/SerializedTypes.h"
#include "simulation2/system/Component.h"
#include "simulation2/system/Entity.h"
#include "simulation2/system/Message.h"
#include
#include
#include
#include