/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * helpers for built-in self tests */ #include "precompiled.h" #if 0 #include "self_test.h" #include "timer.h" // checked by debug_OnAssertionFailure; disables asserts if true (see above). // set/cleared by self_test_run. bool self_test_active = false; // trampoline that sets self_test_active and returns a dummy value; // used by SELF_TEST_RUN. int self_test_run(void (*func)()) { self_test_active = true; func(); self_test_active = false; return 0; // assigned to dummy at file scope } static const SelfTestRecord* registered_tests; int self_test_register(SelfTestRecord* r) { // SELF_TEST_REGISTER has already initialized r->func. r->next = registered_tests; registered_tests = r; return 0; // assigned to dummy at file scope } void self_test_run_all() { debug_printf(L"SELF TESTS:\n"); const double t0 = timer_Time(); // someone somewhere may want to run self-tests twice (e.g. to help // track down memory corruption), so don't destroy the list while // iterating over it. const SelfTestRecord* r = registered_tests; while(r) { self_test_run(r->func); r = r->next; } const double dt = timer_Time() - t0; debug_printf(L"-- done (elapsed time %.0f ms)\n", dt*1e3); } #endif