/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "NetSession.h" #include "NetClient.h" #include "NetServer.h" #include "NetMessage.h" #include "NetStats.h" #include "ps/CLogger.h" #include "scriptinterface/ScriptInterface.h" #include static const int CHANNEL_COUNT = 1; CNetClientSession::CNetClientSession(CNetClient& client) : m_Client(client) { } CNetClientSession::~CNetClientSession() { } // TODO: the whole disconnection process is a tangled mess - need // to sort out exactly what happens at what times, and the interactions // between ENet and session and client and GUI CNetClientSessionRemote::CNetClientSessionRemote(CNetClient& client) : CNetClientSession(client), m_Host(NULL), m_Server(NULL), m_Stats(NULL) { } CNetClientSessionRemote::~CNetClientSessionRemote() { delete m_Stats; if (m_Host && m_Server) { // Disconnect without waiting for confirmation enet_peer_disconnect_now(m_Server, 0); enet_host_destroy(m_Host); m_Host = NULL; m_Server = NULL; } } bool CNetClientSessionRemote::Connect(u16 port, const CStr& server) { debug_assert(!m_Host); debug_assert(!m_Server); // Create ENet host ENetHost* host = enet_host_create(NULL, 1, 0, 0); if (!host) return false; // Bind to specified host ENetAddress addr; addr.port = port; if (enet_address_set_host(&addr, server.c_str()) < 0) return false; // Initiate connection to server ENetPeer* peer = enet_host_connect(host, &addr, CHANNEL_COUNT); if (!peer) return false; m_Host = host; m_Server = peer; m_Stats = new CNetStatsTable(m_Server); g_ProfileViewer.AddRootTable(m_Stats); return true; } void CNetClientSessionRemote::Disconnect() { debug_assert(m_Host && m_Server); // TODO: ought to do reliable async disconnects, probably enet_peer_disconnect_now(m_Server, 0); enet_host_destroy(m_Host); m_Host = NULL; m_Server = NULL; SAFE_DELETE(m_Stats); } void CNetClientSessionRemote::Poll() { debug_assert(m_Host && m_Server); ENetEvent event; while (enet_host_service(m_Host, &event, 0) > 0) { switch (event.type) { case ENET_EVENT_TYPE_CONNECT: { debug_assert(event.peer == m_Server); // Report the server address char hostname[256] = "(error)"; enet_address_get_host_ip(&event.peer->address, hostname, ARRAY_SIZE(hostname)); LOGMESSAGE(L"Net client: Connected to %hs:%u", hostname, event.peer->address.port); GetClient().HandleConnect(); break; } case ENET_EVENT_TYPE_DISCONNECT: { debug_assert(event.peer == m_Server); GetClient().HandleDisconnect(); break; } case ENET_EVENT_TYPE_RECEIVE: { CNetMessage* msg = CNetMessageFactory::CreateMessage(event.packet->data, event.packet->dataLength, GetClient().GetScriptInterface()); if (msg) { LOGMESSAGE(L"Net client: Received message %hs of size %lu from server", msg->ToString().c_str(), (unsigned long)msg->GetSerializedLength()); bool ok = GetClient().HandleMessage(msg); debug_assert(ok); // TODO delete msg; } enet_packet_destroy(event.packet); break; } } } } bool CNetClientSessionRemote::SendMessage(const CNetMessage* message) { debug_assert(m_Host && m_Server); return CNetHost::SendMessage(message, m_Server, "server"); } CNetClientSessionLocal::CNetClientSessionLocal(CNetClient& client, CNetServer& server) : CNetClientSession(client), m_Server(server), m_ServerSession(NULL) { server.AddLocalClientSession(*this); client.HandleConnect(); } void CNetClientSessionLocal::Poll() { for (size_t i = 0; i < m_LocalMessageQueue.size(); ++i) { CNetMessage* msg = m_LocalMessageQueue[i]; LOGMESSAGE(L"Net client: Received local message %hs of size %lu from server", msg->ToString().c_str(), (unsigned long)msg->GetSerializedLength()); bool ok = GetClient().HandleMessage(msg); debug_assert(ok); // TODO delete msg; } m_LocalMessageQueue.clear(); } void CNetClientSessionLocal::Disconnect() { GetClient().HandleDisconnect(); } bool CNetClientSessionLocal::SendMessage(const CNetMessage* message) { LOGMESSAGE(L"Net client: Sending local message %hs to server", message->ToString().c_str()); m_Server.SendLocalMessage(*this, message); return true; } void CNetClientSessionLocal::AddLocalMessage(const CNetMessage* message) { // Clone into the client's script context CNetMessage* clonedMessage = CNetMessageFactory::CloneMessage(message, GetClient().GetScriptInterface()); if (!clonedMessage) return; m_LocalMessageQueue.push_back(clonedMessage); } CNetServerSession::CNetServerSession(CNetServer& server) : m_Server(server) { } CNetServerSession::~CNetServerSession() { } CNetServerSessionRemote::CNetServerSessionRemote(CNetServer& server, ENetPeer* peer) : CNetServerSession(server), m_Peer(peer) { } void CNetServerSessionRemote::Disconnect() { // TODO: ought to do reliable async disconnects, probably enet_peer_disconnect_now(m_Peer, 0); } bool CNetServerSessionRemote::SendMessage(const CNetMessage* message) { return GetServer().SendMessage(m_Peer, message); } CNetServerSessionLocal::CNetServerSessionLocal(CNetServer& server, CNetClientSessionLocal& clientSession) : CNetServerSession(server), m_ClientSession(clientSession) { } void CNetServerSessionLocal::Disconnect() { m_ClientSession.Disconnect(); } bool CNetServerSessionLocal::SendMessage(const CNetMessage* message) { LOGMESSAGE(L"Net server: Sending local message %hs to %p", message->ToString().c_str(), &m_ClientSession); m_ClientSession.AddLocalMessage(message); return true; }