/* Copyright (C) 2015 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_REPlAY #define INCLUDED_REPlAY #include "scriptinterface/ScriptInterface.h" class CSimulation2; class CGUIManager; /** * Contains functions for visually replaying past games. */ namespace VisualReplay { /** * Returns the path to the sim-log directory (that contains the directories with the replay files. * * @param scriptInterface the ScriptInterface in which to create the return data. * @return OsPath the absolute file path */ OsPath GetDirectoryName(); /** * Get a list of replays to display in the GUI. * * @param scriptInterface the ScriptInterface in which to create the return data. * @return array of objects containing replay data */ JS::Value GetReplays(ScriptInterface& scriptInterface); /** * Parses a commands.txt file and extracts metadata. * Works similarly to CGame::LoadReplayData(). */ JS::Value LoadReplayData(ScriptInterface& scriptInterface, OsPath& directory); /** * Permanently deletes the visual replay (including the parent directory) * * @param replayFile path to commands.txt, whose parent directory will be deleted * @return true if deletion was successful, false on error */ bool DeleteReplay(const CStrW& replayFile); /** * Returns the parsed header of the replay file (commands.txt). */ JS::Value GetReplayAttributes(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& directoryName); /** * Returns the metadata of a replay. */ JS::Value GetReplayMetadata(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& directoryName); /** * Saves the metadata from the session to metadata.json */ void SaveReplayMetadata(const CStrW& data); } #endif