#include "precompiled.h" /* * wxJavaScript - main.cpp * * Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project * * Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net * * This library is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, * USA. * * $Id: main.cpp 777 2007-06-24 19:42:27Z fbraem $ */ // main.cpp #ifdef __WXMSW__ #include #include #endif #include #include "../common/main.h" #include "../common/wxjs.h" #include "init.h" using namespace wxjs; using namespace wxjs::io; #ifdef __WXMSW__ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) { BOOL result = TRUE; switch(fdwReason) { case DLL_PROCESS_ATTACH: { DisableThreadLibraryCalls(hinstDLL); break; } case DLL_PROCESS_DETACH: break; } return result; } #endif /* WXJSAPI bool wxJS_InitClass(JSContext *cx, JSObject *global) { return InitClass(cx, global); } WXJSAPI bool wxJS_InitObject(JSContext *cx, JSObject *global) { return InitObject(cx, global); } WXJSAPI void wxJS_Destroy() { Destroy(); } */