/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Stream.h" #include #include using namespace DatafileIO; bool InputStream::AcquireBuffer(void*& buffer, size_t& size, size_t max_size) { std::string data; const size_t tempBufSize = 65536; static char tempBuffer[tempBufSize]; size = 0; size_t bytesLeft = max_size; size_t bytesRead; while (bytesLeft > 0 && (bytesRead = Read(tempBuffer, std::min(bytesLeft, tempBufSize))) != 0) { size += bytesRead; bytesLeft -= bytesRead; data += std::string(tempBuffer, bytesRead); } buffer = new char[size]; memcpy(buffer, data.data(), size); return true; } void InputStream::ReleaseBuffer(void* buffer) { delete[] (char*)buffer; }