/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "simulation2/system/Component.h" #include "ICmpTerrain.h" #include "graphics/Terrain.h" class CCmpTerrain : public ICmpTerrain { public: static void ClassInit(CComponentManager& UNUSED(componentManager)) { } DEFAULT_COMPONENT_ALLOCATOR(Terrain) CTerrain* m_Terrain; // not null virtual void Init(const CSimContext& context, const CParamNode& UNUSED(paramNode)) { m_Terrain = &context.GetTerrain(); } virtual void Deinit(const CSimContext& UNUSED(context)) { } virtual void Serialize(ISerializer& UNUSED(serialize)) { } virtual void Deserialize(const CSimContext& context, const CParamNode& paramNode, IDeserializer& UNUSED(deserialize)) { Init(context, paramNode); } virtual CFixedVector3D CalcNormal(entity_pos_t x, entity_pos_t z) { CFixedVector3D normal; m_Terrain->CalcNormalFixed((x / CELL_SIZE).ToInt_RoundToZero(), (z / CELL_SIZE).ToInt_RoundToZero(), normal); return normal; } virtual entity_pos_t GetGroundLevel(entity_pos_t x, entity_pos_t z) { float height = m_Terrain->GetExactGroundLevel(x.ToFloat(), z.ToFloat()); // TODO: get rid of floats return entity_pos_t::FromFloat(height); } virtual float GetGroundLevel(float x, float z) { return m_Terrain->GetExactGroundLevel(x, z); } }; REGISTER_COMPONENT_TYPE(Terrain)