/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PS_GAMESETUP_PATHS #define INCLUDED_PS_GAMESETUP_PATHS #include "CmdLineArgs.h" class Paths { public: Paths(const CmdLineArgs& args); const fs::wpath& Root() const { return m_root; } const fs::wpath& RData() const { return m_rdata; } const fs::wpath& Data() const { return m_data; } const fs::wpath& Config() const { return m_config; } const fs::wpath& Cache() const { return m_cache; } const fs::wpath& Logs() const { return m_logs; } private: static fs::wpath Root(const std::wstring& argv0); static fs::wpath XDG_Path(const char* envname, const fs::wpath& home, const fs::wpath& defaultPath); // read-only directories, fixed paths relative to executable fs::wpath m_root; fs::wpath m_rdata; // writable directories fs::wpath m_data; fs::wpath m_config; fs::wpath m_cache; fs::wpath m_logs; // special-cased in single-root-folder installations }; #endif // #ifndef INCLUDED_PS_GAMESETUP_PATHS