/* Copyright (c) 2010 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * cache for aligned I/O blocks. */ #ifndef INCLUDED_BLOCK_CACHE #define INCLUDED_BLOCK_CACHE /** * ID that uniquely identifies a block within a file **/ class BlockId { public: BlockId(); BlockId(const fs::wpath& pathname, off_t ofs); bool operator==(const BlockId& rhs) const; bool operator!=(const BlockId& rhs) const; private: u64 m_id; }; /** * cache of (aligned) file blocks with support for zero-copy IO. * absorbs the overhead of rounding up archive IOs to the nearest block * boundaries by keeping the last few blocks in memory. * * the interface is somewhat similar to FileCache; see the note there. * * not thread-safe (each thread is intended to have its own cache). **/ class BlockCache { public: /** * @param numBlocks (the default value is enough to support temp buffers * and absorb the cost of unaligned reads from archives.) **/ BlockCache(size_t numBlocks = 16); /** * Add a block to the cache. * * @param id key that will be used to Retrieve the block. * * call this when the block's IO has completed; its data will * satisfy subsequent Retrieve calls for the same id. * if CONFIG2_CACHE_READ_ONLY, the memory is made read-only. **/ void Add(BlockId id, const shared_ptr& buf); /** * Attempt to retrieve a block's contents. * * @return whether the block is in cache. * * if successful, a shared pointer to the contents is returned. * they remain valid until all references are removed and the block * is evicted. **/ bool Retrieve(BlockId id, shared_ptr& buf); /** * Invalidate the contents of the cache. * * this effectively discards the contents of existing blocks * (more specifically: prevents them from satisfying Retrieve calls * until a subsequent Add with the same id). * * useful for self-tests: multiple independent IO tests run in the same * process and must not influence each other via the cache. **/ void InvalidateAll(); private: class Impl; shared_ptr impl; }; #endif // #ifndef INCLUDED_BLOCK_CACHE