/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_BINARYSERIALIZER #define INCLUDED_BINARYSERIALIZER #include "ISerializer.h" #include /** * Serialize to a binary stream. Subclasses should just need to implement * the Put() method. */ class CBinarySerializer : public ISerializer { NONCOPYABLE(CBinarySerializer); public: CBinarySerializer(ScriptInterface& scriptInterface); virtual ~CBinarySerializer(); protected: virtual void PutNumber(const char* name, uint8_t value); virtual void PutNumber(const char* name, int32_t value); virtual void PutNumber(const char* name, uint32_t value); virtual void PutNumber(const char* name, float value); virtual void PutNumber(const char* name, double value); virtual void PutNumber(const char* name, fixed value); virtual void PutBool(const char* name, bool value); virtual void PutString(const char* name, const std::string& value); virtual void PutScriptVal(const char* name, jsval value); private: // PutScriptVal implementation details: void ScriptString(const char* name, JSString* string); void HandleScriptVal(jsval val); u32 GetScriptBackrefTag(JSObject* obj); void FreeScriptBackrefs(); std::map m_ScriptBackrefs; ScriptInterface& m_ScriptInterface; }; #endif // INCLUDED_BINARYSERIALIZER