/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_NETWORK_NETWORK #define INCLUDED_NETWORK_NETWORK #include "ps/Pyrogenesis.h" #include "NetMessage.h" class CErrorMessage : public CNetMessage { public: PS_RESULT m_Error; inline CErrorMessage() : CNetMessage(NMT_ERROR) { } inline CErrorMessage(PS_RESULT error) : CNetMessage(NMT_ERROR), m_Error(error) { } virtual CStr ToString() const; }; struct CCloseRequestMessage : public CNetMessage { inline CCloseRequestMessage() : CNetMessage(NMT_CLOSE_REQUEST) { } virtual CStr ToString() const; }; struct CConnectCompleteMessage : public CNetMessage { inline CConnectCompleteMessage() : CNetMessage(NMT_CONNECT_COMPLETE) { } virtual CStr ToString() const; }; #endif