/** * ========================================================================= * File : wsdl.cpp * Project : 0 A.D. * Description : sound card detection on Windows. * ========================================================================= */ // license: GPL; see lib/license.txt #include "precompiled.h" #include "lib/sysdep/snd.h" #include #include #include #include #include "lib/path_util.h" #include "wdll_ver.h" #include "win.h" #include "wutil.h" #include "wmi.h" static LibError IsOpenAlDllName(const std::string& name) { // (matches "*oal.dll" and "*OpenAL*", as with OpenAL router's search) return name.find("oal.dll") != std::string::npos || name.find("OpenAL") != std::string::npos; } // ensures each OpenAL DLL is only listed once (even if present in several // directories on our search path). typedef std::set StringSet; // find all OpenAL DLLs in a dir. // call in library search order (exe dir, then win sys dir); otherwise, // DLLs in the executable's starting directory hide those of the // same name in the system directory. static void add_oal_dlls_in_dir(const OsPath& path, StringSet& dlls) { for(OsDirectoryIterator it(path); it != OsDirectoryIterator(); ++it) { if(!fs::is_regular(it->status())) continue; const OsPath& pathname = it->path(); const std::string& name = pathname.leaf(); if(!IsOpenAlDllName(name)) continue; // already in StringSet (i.e. has already been wdll_ver_list_add-ed) std::pair ret = dlls.insert(name); if(!ret.second) // insert failed - element already there continue; (void)wdll_ver_list_add(pathname); } } //----------------------------------------------------------------------------- // DirectSound driver version // we've seen audio problems caused by buggy DirectSound drivers (because // OpenAL can use them in its implementation), so their version should be // retrieved as well. the only way I know of is to enumerate all DS devices. // // unfortunately this fails with Vista's DS emulation - it returns some // GUID crap as the module name. to avoidc crashing when attempting to get // the version info for that bogus driver path, we'll skip this code there. // (delay-loading dsound.dll eliminates any overhead) static char directSoundDriverPath[MAX_PATH+1]; // store sound card name and path to DirectSound driver. // called for each DirectSound driver, but aborts after first valid driver. static BOOL CALLBACK DirectSoundCallback(void* guid, const char* UNUSED(description), const char* module, void* UNUSED(cbData)) { // skip first dummy entry (description == "Primary Sound Driver") if(guid == NULL) return TRUE; // continue calling // note: $system\\drivers is not in LoadLibrary's search list, // so we have to give the full pathname. snprintf(directSoundDriverPath, ARRAY_SIZE(directSoundDriverPath), "%s\\drivers\\%s", win_sys_dir, module); // we assume the first "driver name" (sound card) is the one we want; // stick with that and stop calling. return FALSE; } static const char* GetDirectSoundDriverPath() { #define DS_OK 0 typedef BOOL (CALLBACK* LPDSENUMCALLBACKA)(void*, const char*, const char*, void*); typedef HRESULT (WINAPI *PDirectSoundEnumerateA)(LPDSENUMCALLBACKA, void*); HMODULE hDsoundDll = LoadLibrary("dsound.dll"); PDirectSoundEnumerateA pDirectSoundEnumerateA = (PDirectSoundEnumerateA)GetProcAddress(hDsoundDll, "DirectSoundEnumerateA"); if(pDirectSoundEnumerateA) { HRESULT ret = pDirectSoundEnumerateA(DirectSoundCallback, (void*)0); debug_assert(ret == DS_OK); } FreeLibrary(hDsoundDll); return directSoundDriverPath; } //----------------------------------------------------------------------------- LibError win_get_snd_info() { WmiMap wmiMap; if(wmi_GetClass("Win32_SoundDevice", wmiMap) == INFO::OK) sprintf_s(snd_card, SND_CARD_LEN, "%ls", wmiMap[L"ProductName"].bstrVal); // find all DLLs related to OpenAL, retrieve their versions, // and store in snd_drv_ver string. wdll_ver_list_init(snd_drv_ver, SND_DRV_VER_LEN); if(wutil_WindowsVersion() < WUTIL_VERSION_VISTA) (void)wdll_ver_list_add(GetDirectSoundDriverPath()); StringSet dlls; // ensures uniqueness (void)add_oal_dlls_in_dir(win_exe_dir, dlls); (void)add_oal_dlls_in_dir(win_sys_dir, dlls); return INFO::OK; }