/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ // JSInterface_Selection.h // // The JavaScript wrapper around collections of entities // (notably the selection and groups objects) #include "scripting/ScriptingHost.h" #ifndef INCLUDED_JSI_SELECTION #define INCLUDED_JSI_SELECTION namespace JSI_Selection { void init(); void finalize( JSContext* cx, JSObject* obj ); JSBool getSelection( JSContext* context, JSObject* obj, jsval id, jsval* vp ); JSBool SetSelection( JSContext* context, JSObject* obj, jsval id, jsval* vp ); JSBool getGroups( JSContext* context, JSObject* obj, jsval id, jsval* vp ); JSBool setGroups( JSContext* context, JSObject* obj, jsval id, jsval* vp ); JSBool IsValidContextOrder( JSContext* context, JSObject* obj, uintN argc, jsval* argv, jsval* rval ); JSBool getContextOrder( JSContext* context, JSObject* obj, jsval id, jsval* vp ); JSBool setContextOrder( JSContext* context, JSObject* obj, jsval id, jsval* vp ); } #endif