/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
/*
* error handling system: defines error codes, associates them with
* descriptive text, simplifies error notification.
*/
// note: this is called lib_errors.cpp because we have another
// errors.cpp; the MS linker isn't smart enough to deal with
// object files of the same name but in different paths.
#include "precompiled.h"
#include "lib_errors.h"
#include
#include // abs
#include