/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * bit-twiddling. */ #include "precompiled.h" #include "bits.h" static inline u32 get_float_bits(const float x) { u32 ret; memcpy(&ret, &x, 4); return ret; } int floor_log2(const float x) { const u32 i = get_float_bits(x); const u32 biased_exp = (i >> 23) & 0xFF; return (int)biased_exp - 127; }