/* Copyright (C) 2018 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "JSInterface_UserReport.h" #include "ps/UserReport.h" #include "scriptinterface/ScriptInterface.h" #include bool JSI_UserReport::IsUserReportEnabled(ScriptInterface::CxPrivate* UNUSED(pCxPrivate)) { return g_UserReporter.IsReportingEnabled(); } void JSI_UserReport::SetUserReportEnabled(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool enabled) { g_UserReporter.SetReportingEnabled(enabled); } std::string JSI_UserReport::GetUserReportStatus(ScriptInterface::CxPrivate* UNUSED(pCxPrivate)) { return g_UserReporter.GetStatus(); } void JSI_UserReport::RegisterScriptFunctions(const ScriptInterface& scriptInterface) { scriptInterface.RegisterFunction("IsUserReportEnabled"); scriptInterface.RegisterFunction("SetUserReportEnabled"); scriptInterface.RegisterFunction("GetUserReportStatus"); }