#include "precompiled.h" /* * wxJavaScript - sockaddr.cpp * * Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project * * Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net * * This library is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, * USA. * * $Id: sockaddr.cpp 598 2007-03-07 20:13:28Z fbraem $ */ #include #ifndef WX_PRECOMP #include #endif #include "../common/main.h" #include "sockaddr.h" using namespace wxjs; using namespace wxjs::io; /*** * sockaddr * io * * Prototype class for socket addresses. * */ WXJS_INIT_CLASS(SockAddress, "wxSockAddress", 0) WXJS_BEGIN_METHOD_MAP(SockAddress) WXJS_METHOD("clear", clear, 0) WXJS_END_METHOD_MAP() /*** * * * * Delete all information of the address. * * */ JSBool SockAddress::clear(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval) { wxSockAddress *p = GetPrivate(cx, obj); if ( p == NULL ) return JS_FALSE; p->Clear(); return JS_TRUE; }