#include "precompiled.h" /* * wxJavaScript - sistream.cpp * * Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project * * Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net * * This library is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, * USA. * * $Id: sistream.cpp 598 2007-03-07 20:13:28Z fbraem $ */ #include #ifndef WX_PRECOMP #include #endif #include "../common/main.h" #include "stream.h" #include "sockbase.h" #include "sistream.h" using namespace wxjs; using namespace wxjs::io; /*** * sistream * io * * This class implements an input stream which reads data from a connected socket. * Note that this stream is purely sequential and it does not support seeking. * */ WXJS_INIT_CLASS(SocketInputStream, "wxSocketInputStream", 1) /*** * * * A socket * * * Constructs a new wxSocketInputStream object. * * */ Stream* SocketInputStream::Construct(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, bool constructing) { if ( SocketBase::HasPrototype(cx, argv[0]) ) { SocketBasePrivate *p = SocketBase::GetPrivate(cx, argv[0], false); wxSocketBase *base = p->GetBase(); // This is needed, because otherwise the socket can be garbage collected. // Another method could be to root socket, but how are we going to unroot it? JS_DefineProperty(cx, obj, "__socket__", argv[0], NULL, NULL, JSPROP_READONLY); return new Stream(new wxSocketInputStream(*base)); } return NULL; } void SocketInputStream::Destruct(JSContext *cx, Stream *p) { if ( p->IsOwner() ) { delete p; } else { p->SetObject(NULL); } }