#include "precompiled.h" #include "Environment.h" #include "LightControl.h" #include "GameInterface/Messages.h" #include "ScenarioEditor/ScenarioEditor.h" #include "General/Observable.h" #include "CustomControls/ColourDialog/ColourDialog.h" using AtlasMessage::Shareable; static Observable g_EnvironmentSettings; ////////////////////////////////////////////////////////////////////////// class VariableSliderBox : public wxPanel { static const int range = 1024; public: VariableSliderBox(wxWindow* parent, const wxString& label, Shareable& var, float min, float max) : wxPanel(parent), m_Var(var), m_Min(min), m_Max(max) { m_Conn = g_EnvironmentSettings.RegisterObserver(0, &VariableSliderBox::OnSettingsChange, this); m_Sizer = new wxStaticBoxSizer(wxVERTICAL, this, label); SetSizer(m_Sizer); m_Slider = new wxSlider(this, -1, 0, 0, range); m_Sizer->Add(m_Slider, wxSizerFlags().Expand()); } void OnSettingsChange(const AtlasMessage::sEnvironmentSettings& WXUNUSED(env)) { m_Slider->SetValue((m_Var - m_Min) * (range / (m_Max - m_Min))); } void OnScroll(wxScrollEvent& evt) { m_Var = m_Min + (m_Max - m_Min)*(evt.GetInt() / (float)range); g_EnvironmentSettings.NotifyObserversExcept(m_Conn); } private: ObservableScopedConnection m_Conn; wxStaticBoxSizer* m_Sizer; wxSlider* m_Slider; Shareable& m_Var; float m_Min, m_Max; DECLARE_EVENT_TABLE(); }; BEGIN_EVENT_TABLE(VariableSliderBox, wxPanel) EVT_SCROLL(VariableSliderBox::OnScroll) END_EVENT_TABLE() ////////////////////////////////////////////////////////////////////////// class VariableListBox : public wxPanel { public: VariableListBox(wxWindow* parent, const wxString& label, Shareable& var) : wxPanel(parent), m_Var(var) { m_Conn = g_EnvironmentSettings.RegisterObserver(0, &VariableListBox::OnSettingsChange, this); m_Sizer = new wxStaticBoxSizer(wxVERTICAL, this, label); SetSizer(m_Sizer); m_Combo = new wxComboBox(this, -1, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxArrayString(), wxCB_READONLY), m_Sizer->Add(m_Combo, wxSizerFlags().Expand()); } void SetChoices(const std::vector& choices) { wxArrayString choices_arraystr; for (size_t i = 0; i < choices.size(); ++i) choices_arraystr.Add(choices[i].c_str()); m_Combo->Clear(); m_Combo->Append(choices_arraystr); m_Combo->SetValue(m_Var.c_str()); } void OnSettingsChange(const AtlasMessage::sEnvironmentSettings& WXUNUSED(env)) { m_Combo->SetValue(m_Var.c_str()); } void OnSelect(wxCommandEvent& WXUNUSED(evt)) { m_Var = std::wstring(m_Combo->GetValue().c_str()); g_EnvironmentSettings.NotifyObserversExcept(m_Conn); } private: ObservableScopedConnection m_Conn; wxStaticBoxSizer* m_Sizer; wxComboBox* m_Combo; Shareable& m_Var; DECLARE_EVENT_TABLE(); }; BEGIN_EVENT_TABLE(VariableListBox, wxPanel) EVT_COMBOBOX(wxID_ANY, VariableListBox::OnSelect) END_EVENT_TABLE() ////////////////////////////////////////////////////////////////////////// class VariableColourBox : public wxPanel { public: VariableColourBox(wxWindow* parent, const wxString& label, Shareable& colour) : wxPanel(parent), m_Colour(colour) { m_Conn = g_EnvironmentSettings.RegisterObserver(0, &VariableColourBox::OnSettingsChange, this); m_Sizer = new wxStaticBoxSizer(wxVERTICAL, this, label); SetSizer(m_Sizer); m_Button = new wxButton(this, -1); m_Sizer->Add(m_Button, wxSizerFlags().Expand()); } void OnSettingsChange(const AtlasMessage::sEnvironmentSettings& WXUNUSED(env)) { UpdateButton(); } void OnClick(wxCommandEvent& WXUNUSED(evt)) { ColourDialog dlg (this, _T("Scenario Editor/LightingColour"), wxColour(m_Colour->r, m_Colour->g, m_Colour->b)); if (dlg.ShowModal() == wxID_OK) { wxColour& c = dlg.GetColourData().GetColour(); m_Colour = AtlasMessage::Colour(c.Red(), c.Green(), c.Blue()); UpdateButton(); g_EnvironmentSettings.NotifyObserversExcept(m_Conn); } } void UpdateButton() { m_Button->SetBackgroundColour(wxColour(m_Colour->r, m_Colour->g, m_Colour->b)); m_Button->SetLabel(wxString::Format(_T("%02X %02X %02X"), m_Colour->r, m_Colour->g, m_Colour->b)); int y = 3*m_Colour->r + 6*m_Colour->g + 1*m_Colour->b; if (y > 1280) m_Button->SetForegroundColour(wxColour(0, 0, 0)); else m_Button->SetForegroundColour(wxColour(255, 255, 255)); } private: ObservableScopedConnection m_Conn; wxStaticBoxSizer* m_Sizer; wxButton* m_Button; Shareable& m_Colour; DECLARE_EVENT_TABLE(); }; BEGIN_EVENT_TABLE(VariableColourBox, wxPanel) EVT_BUTTON(wxID_ANY, VariableColourBox::OnClick) END_EVENT_TABLE() ////////////////////////////////////////////////////////////////////////// static void SendToGame(const AtlasMessage::sEnvironmentSettings& settings) { POST_COMMAND(SetEnvironmentSettings, (settings)); } EnvironmentSidebar::EnvironmentSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer) : Sidebar(scenarioEditor, sidebarContainer, bottomBarContainer) { wxSizer* waterSizer = new wxGridSizer(2); m_MainSizer->Add(waterSizer, wxSizerFlags().Expand()); waterSizer->Add(new VariableSliderBox(this, _("Water height"), g_EnvironmentSettings.waterheight, 0.f, 1.2f), wxSizerFlags().Expand()); waterSizer->Add(new VariableSliderBox(this, _("Water shininess"), g_EnvironmentSettings.watershininess, 0.f, 250.f), wxSizerFlags().Expand()); waterSizer->Add(new VariableSliderBox(this, _("Water waviness"), g_EnvironmentSettings.waterwaviness, 0.f, 10.f), wxSizerFlags().Expand()); waterSizer->Add(new VariableSliderBox(this, _("Water murkiness"), g_EnvironmentSettings.watermurkiness, 0.f, 1.f), wxSizerFlags().Expand()); waterSizer->Add(new VariableColourBox(this, _("Water colour"), g_EnvironmentSettings.watercolour), wxSizerFlags().Expand()); waterSizer->Add(new VariableColourBox(this, _("Water tint"), g_EnvironmentSettings.watertint), wxSizerFlags().Expand()); waterSizer->Add(new VariableColourBox(this, _("Reflection tint"), g_EnvironmentSettings.waterreflectiontint), wxSizerFlags().Expand()); waterSizer->Add(new VariableSliderBox(this, _("Refl. tint strength"), g_EnvironmentSettings.waterreflectiontintstrength, 0.f, 1.f), wxSizerFlags().Expand()); wxSizer* sunSizer = new wxGridSizer(2); m_MainSizer->Add(sunSizer, wxSizerFlags().Expand().Border(wxTOP, 8)); sunSizer->Add(new VariableSliderBox(this, _("Sun rotation"), g_EnvironmentSettings.sunrotation, -M_PI, M_PI), wxSizerFlags().Expand()); sunSizer->Add(new VariableSliderBox(this, _("Sun elevation"), g_EnvironmentSettings.sunelevation, -M_PI/2, M_PI/2), wxSizerFlags().Expand()); sunSizer->Add(new VariableSliderBox(this, _("Sun overbrightness"), g_EnvironmentSettings.sunoverbrightness, 1.0f, 3.0f), wxSizerFlags().Expand()); m_MainSizer->Add(new LightControl(this, wxSize(150, 150), g_EnvironmentSettings)); m_MainSizer->Add(m_SkyList = new VariableListBox(this, _("Sky set"), g_EnvironmentSettings.skyset)); m_MainSizer->Add(new VariableColourBox(this, _("Sun colour"), g_EnvironmentSettings.suncolour)); m_MainSizer->Add(new VariableColourBox(this, _("Terrain ambient colour"), g_EnvironmentSettings.terraincolour)); m_MainSizer->Add(new VariableColourBox(this, _("Object ambient colour"), g_EnvironmentSettings.unitcolour)); m_Conn = g_EnvironmentSettings.RegisterObserver(0, &SendToGame); } void EnvironmentSidebar::OnFirstDisplay() { // Load the list of skies. (Can only be done now rather than in the constructor, // after the game has been initialised.) AtlasMessage::qGetSkySets qry_skysets; qry_skysets.Post(); m_SkyList->SetChoices(*qry_skysets.skysets); AtlasMessage::qGetEnvironmentSettings qry_env; qry_env.Post(); g_EnvironmentSettings = qry_env.settings; g_EnvironmentSettings.NotifyObservers(); // TODO: reupdate everything when loading a new map... }