/** * ========================================================================= * File : ia32.cpp * Project : 0 A.D. * Description : routines specific to IA-32 * ========================================================================= */ // license: GPL; see lib/license.txt #include "precompiled.h" #include "ia32.h" #include "lib/sysdep/cpu.h" #include "ia32_memcpy.h" #include "ia32_asm.h" LibError ia32_GetCallTarget(void* ret_addr, void** target) { *target = 0; // points to end of the CALL instruction (which is of unknown length) const u8* c = (const u8*)ret_addr; // this would allow for avoiding exceptions when accessing ret_addr // close to the beginning of the code segment. it's not currently set // because this is really unlikely and not worth the trouble. const size_t len = ~0u; // CALL rel32 (E8 cd) if(len >= 5 && c[-5] == 0xE8) { *target = (u8*)ret_addr + *(i32*)(c-4); return INFO::OK; } // CALL r/m32 (FF /2) // .. CALL [r32 + r32*s] => FF 14 SIB if(len >= 3 && c[-3] == 0xFF && c[-2] == 0x14) return INFO::OK; // .. CALL [disp32] => FF 15 disp32 if(len >= 6 && c[-6] == 0xFF && c[-5] == 0x15) { void* addr_of_target = *(void**)(c-4); // there are no meaningful checks we can perform: we're called from // the stack trace code, so ring0 addresses may be legit. // even if the pointer is 0, it's better to pass its value on // (may help in tracking down memory corruption) *target = *(void**)addr_of_target; return INFO::OK; } // .. CALL [r32] => FF 00-3F(!14/15) if(len >= 2 && c[-2] == 0xFF && c[-1] < 0x40 && c[-1] != 0x14 && c[-1] != 0x15) return INFO::OK; // .. CALL [r32 + r32*s + disp8] => FF 54 SIB disp8 if(len >= 4 && c[-4] == 0xFF && c[-3] == 0x54) return INFO::OK; // .. CALL [r32 + disp8] => FF 50-57(!54) disp8 if(len >= 3 && c[-3] == 0xFF && (c[-2] & 0xF8) == 0x50 && c[-2] != 0x54) return INFO::OK; // .. CALL [r32 + r32*s + disp32] => FF 94 SIB disp32 if(len >= 7 && c[-7] == 0xFF && c[-6] == 0x94) return INFO::OK; // .. CALL [r32 + disp32] => FF 90-97(!94) disp32 if(len >= 6 && c[-6] == 0xFF && (c[-5] & 0xF8) == 0x90 && c[-5] != 0x94) return INFO::OK; // .. CALL r32 => FF D0-D7 if(len >= 2 && c[-2] == 0xFF && (c[-1] & 0xF8) == 0xD0) return INFO::OK; WARN_RETURN(ERR::CPU_UNKNOWN_OPCODE); } void cpu_ConfigureFloatingPoint() { // no longer set 24 bit (float) precision by default: for // very long game uptimes (> 1 day; e.g. dedicated server), // we need full precision when calculating the time. // if there's a spot where we want to speed up divides|sqrts, // we can temporarily change precision there. //ia32_asm_control87(IA32_PC_24, IA32_MCW_PC); // to help catch bugs, enable as many floating-point exceptions as // possible. unfortunately SpiderMonkey triggers all of them. // note: passing a flag *disables* that exception. ia32_asm_control87(IA32_EM_ZERODIVIDE|IA32_EM_INVALID|IA32_EM_DENORMAL|IA32_EM_OVERFLOW|IA32_EM_UNDERFLOW|IA32_EM_INEXACT, IA32_MCW_EM); // no longer round toward zero (truncate). changing this setting // resulted in much faster float->int casts, because the compiler // could be told (via /QIfist) to use FISTP while still truncating // the result as required by ANSI C. however, FPU calculation // results were changed significantly, so it had to be disabled. //ia32_asm_control87(IA32_RC_CHOP, IA32_MCW_RC); } void cpu_AtomicAdd(volatile intptr_t* location, intptr_t increment) { ia32_asm_AtomicAdd(location, increment); } bool cpu_CAS(volatile uintptr_t* location, uintptr_t expected, uintptr_t new_value) { return ia32_asm_CAS(location, expected, new_value); } void* cpu_memcpy(void* RESTRICT dst, const void* RESTRICT src, size_t size) { return ia32_memcpy(dst, src, size); }