/* Copyright (C) 2026 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef NET_SERVER_SESSION_H #define NET_SERVER_SESSION_H #include "network/FSM.h" #include "network/NetFileTransfer.h" #include "network/NetHost.h" #include "ps/CStr.h" #include #include #include #include #include #include #include #include #include #include #include "network/NetProtocol.h" #include "ps/CLogger.h" class CNetServerWorker; typedef struct _ENetPeer ENetPeer; class CNetServerSession; class Connection { public: Connection(CNetServerSession& session, const ngtcp2_settings& settings, gnutls_certificate_credentials_t credentials, const ngtcp2_pkt_hd& header, const ngtcp2_cid& scid, const ngtcp2_path& path); void OpenStream(); Stream& GetStream(); void Read(const ngtcp2_addr remote, const std::span data); void Write(const int socketFd); std::unique_ptr m_TlsSession; std::unique_ptr m_QuicConnection; int m_TimerFd{-1}; public: ngtcp2_sockaddr_union m_LocalAddress; ngtcp2_socklen m_LocalAddressLength; ngtcp2_sockaddr_union m_RemoteAddress; ngtcp2_socklen m_RemoteAddressLength; std::optional m_Stream; ngtcp2_crypto_conn_ref m_ConnRef; }; /** * The server's end of a network session. * Represents an abstraction of the state of the client, storing all the per-client data * needed by the server. * * Thread-safety: * - This is constructed and used by CNetServerWorker in the network server thread. */ class CNetServerSession : public CFsm { NONCOPYABLE(CNetServerSession); public: CNetServerSession(CNetServerWorker& server, const int socketFd, const ngtcp2_settings& settings, gnutls_certificate_credentials_t credentials, const ngtcp2_pkt_hd& header, const ngtcp2_cid& newScid, const ngtcp2_path& path); CNetServerWorker& GetServer() { return m_Server; } const CStr& GetGUID() const { return m_GUID; } void SetGUID(const CStr& guid) { m_GUID = guid; } const CStrW& GetUserName() const { return m_UserName; } void SetUserName(const CStrW& name) { m_UserName = name; } u32 GetHostID() const { return m_HostID; } void SetHostID(u32 id) { m_HostID = id; } u32 GetIPAddress() const; /** * Number of milliseconds since the latest packet of that client was received. */ u32 GetLastReceivedTime() const; /** * Average round trip time to the client. */ u32 GetMeanRTT() const; /** * Sends a disconnection notification to the client, * and sends a NMT_CONNECTION_LOST message to the session FSM. * The server will receive a disconnection notification after a while. * The server will not receive any further messages sent via this session. */ void Disconnect(NetDisconnectReason reason); /** * Send a message to the client. */ bool SendMessage(const CNetMessage* message); CNetFileTransferer& GetFileTransferer() { return m_FileTransferer; } private: CNetServerWorker& m_Server; public: Connection m_Connection; private: CNetFileTransferer m_FileTransferer; ENetPeer* m_Peer; CStr m_GUID; CStrW m_UserName; u32 m_HostID{0}; CStr m_Password; int m_SocketFd; }; #endif // NET_SERVER_SESSION_H