/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ScenarioEditor/ScenarioEditor.h" #include "AtlasScript/ScriptInterface.h" class ScriptedTool : public StateDrivenTool { DECLARE_DYNAMIC_CLASS(ScriptedTool); jsval m_Tool; ScriptInterface* m_ScriptInterface; public: ScriptedTool() { } virtual void Init(void* initData, ScenarioEditor* scenarioEditor) { StateDrivenTool::Init(initData, scenarioEditor); m_ScriptInterface = &scenarioEditor->GetScriptInterface(); wxASSERT(initData); jsval& tool = *static_cast(initData); m_Tool = tool; m_ScriptInterface->AddRoot(&m_Tool); SetState(&Running); } virtual void Shutdown() { m_ScriptInterface->RemoveRoot(&m_Tool); StateDrivenTool::Shutdown(); } void OnEnable() { m_ScriptInterface->CallFunction(m_Tool, "onEnable"); } void OnDisable() { m_ScriptInterface->CallFunction(m_Tool, "onDisable"); } struct sRunning : public State { bool OnMouse(ScriptedTool* obj, wxMouseEvent& evt) { bool ret; if (! obj->m_ScriptInterface->CallFunction(obj->m_Tool, "onMouse", evt, ret)) return false; return ret; } bool OnKey(ScriptedTool* obj, wxKeyEvent& evt, KeyEventType type) { wxString typeStr; switch (type) { case KEY_DOWN: typeStr = _T("down"); break; case KEY_UP: typeStr = _T("up"); break; case KEY_CHAR: typeStr = _T("char"); break; } bool ret; if (! obj->m_ScriptInterface->CallFunction(obj->m_Tool, "onKey", evt, typeStr, ret)) return false; return ret; } void OnTick(ScriptedTool* obj, float dt) { bool ret; obj->m_ScriptInterface->CallFunction(obj->m_Tool, "onTick", dt, ret); } } Running; }; IMPLEMENT_DYNAMIC_CLASS(ScriptedTool, StateDrivenTool);