/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "JSInterface_GUIProxy_impl.h"
using GUIObjectType = IGUIObject;
template<>
void JSI_GUIProxy::CreateFunctions(const ScriptRequest& rq, GUIProxyProps* cache)
{
#define func(class, func) &JSInterface_GUIProxy::apply_to
cache->setFunction(rq, "toString", func(IGUIObject, toString), 0);
cache->setFunction(rq, "focus", func(IGUIObject, focus), 0);
cache->setFunction(rq, "blur", func(IGUIObject, blur), 0);
cache->setFunction(rq, "getComputedSize", func(IGUIObject, getComputedSize), 0);
#undef func
}
template class JSI_GUIProxy;