/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "JSInterface_Mod.h" #include "ps/Mod.h" #include "scriptinterface/FunctionWrapper.h" #include "scriptinterface/ScriptInterface.h" extern void RestartEngine(); namespace { JS::Value GetEngineInfo(ScriptInterface::CmptPrivate* pCmptPrivate) { return Mod::GetEngineInfo(*(pCmptPrivate->pScriptInterface)); } /** * Returns a JS object containing a listing of available mods that * have a modname.json file in their modname folder. The returned * object looks like { modname1: json1, modname2: json2, ... } where * jsonN is the content of the modnameN/modnameN.json file as a JS * object. * * @return JS object with available mods as the keys of the modname.json * properties. */ JS::Value GetAvailableMods(ScriptInterface::CmptPrivate* pCmptPrivate) { return Mod::GetAvailableMods(*(pCmptPrivate->pScriptInterface)); } void SetMods(const std::vector& mods) { g_modsLoaded = mods; } } void JSI_Mod::RegisterScriptFunctions(const ScriptRequest& rq) { ScriptFunction::Register<&GetEngineInfo>(rq, "GetEngineInfo"); ScriptFunction::Register<&GetAvailableMods>(rq, "GetAvailableMods"); ScriptFunction::Register<&RestartEngine>(rq, "RestartEngine"); ScriptFunction::Register<&SetMods>(rq, "SetMods"); }