// Copyright (C) 2026 Wildfire Games. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // Various functions used by several of the tiles. const phi = (1 + Math.sqrt(5)) / 2; function new_colour(id) { const hs = (id * phi) % 1 * 360; return "hsl(" + hs + ", 100%, 70%)"; } function graph_colour(id) { const hs = (id * phi) % 1 * 360; return "hsl(" + hs + ", 70%, 50%)"; } function concat_events(data) { var events = []; data.events.forEach(function(ev) { ev.pop(); // remove the dummy null markers Array.prototype.push.apply(events, ev); }); return events; } function time_label(t, precision = 2) { if (t < 0) return "-" + time_label(-t, precision); if (t > 1e-3) return (t * 1e3).toFixed(precision) + 'ms'; return (t * 1e6).toFixed(precision) + 'us'; } function slice_intervals(data, range) { if (!data.intervals.length) return { "tmin": 0, "tmax": 0, "intervals": [] }; var tmin; var tmax; if (range.seconds && data.frames.length) { tmax = data.frames[data.frames.length-1].t1; tmin = data.frames[data.frames.length-1].t1-range.seconds; } else if (range.frames && data.frames.length) { tmax = data.frames[data.frames.length-1].t1; tmin = data.frames[data.frames.length-1-range.frames].t0; } else { tmax = range.tmax; tmin = range.tmin; } var events = { "tmin": tmin, "tmax": tmax, "intervals": [] }; for (const itv in data.intervals) { const interval = data.intervals[itv]; if (interval.t1 > tmin && interval.t0 < tmax) events.intervals.push(interval); } return events; } function smooth_1D(array, i, distance) { let value = 0; let total = 0; for (let j = i - distance; j <= i + distance; j++) { value += array[j]*(1+distance*distance - (j-i)*(j-i)); total += (1+distance*distance - (j-i)*(j-i)); } return value/total; } function smooth_1D_array(array, distance) { const copied = array.slice(0); for (let i =0; i < array.length; ++i) { let value = 0; let total = 0; for (let j = i - distance; j <= i + distance; j++) { value += array[j]*(1+distance*distance - (j-i)*(j-i)); total += (1+distance*distance - (j-i)*(j-i)); } copied[i] = value/total; } return copied; } function set_tooltip_handlers(canvas) { function do_tooltip(event) { var tooltips = canvas._tooltips; if (!tooltips) return; var relativeX = event.pageX - canvas.getBoundingClientRect().left - window.scrollX; var relativeY = event.pageY - canvas.getBoundingClientRect().top - window.scrollY; var text; for (var i = 0; i < tooltips.length; ++i) { var t = tooltips[i]; if (t.x0-1 <= relativeX && relativeX <= t.x1+1 && t.y0 <= relativeY && relativeY <= t.y1) { text = t.text(); break; } } if (text) { if (text.length > 512) $('#tooltip').addClass('long'); else $('#tooltip').removeClass('long'); $('#tooltip').css('left', (event.pageX+16)+'px'); $('#tooltip').css('top', (event.pageY+8)+'px'); $('#tooltip').html(text); $('#tooltip').css('visibility', 'visible'); } else { $('#tooltip').css('visibility', 'hidden'); } } $(canvas).mousemove(function(event) { do_tooltip(event); }); $(canvas).mouseleave(function(event) { $('#tooltip').css('visibility', 'hidden'); }); } /** * Get the specified quantile of a sorted array. */ function quantile(arr, q) { const position = (arr.length - 1) * q; const base = Math.floor(position); const remainder = position - base; if (arr[base + 1] !== undefined) return arr[base] + remainder * (arr[base + 1] - arr[base]); return arr[base]; }