/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CCMPPATHFINDER_COMMON
#define INCLUDED_CCMPPATHFINDER_COMMON
/**
* @file
* Declares CCmpPathfinder. Its implementation is mainly done in CCmpPathfinder.cpp,
* but the short-range (vertex) pathfinding is done in CCmpPathfinder_Vertex.cpp.
* This file provides common code needed for both files.
*
* The long-range pathfinding is done by a LongPathfinder object.
*/
#include "graphics/Overlay.h"
#include "graphics/SColor.h"
#include "lib/types.h"
#include "maths/Fixed.h"
#include "ps/Future.h"
#include "renderer/TerrainOverlay.h"
#include "simulation2/components/ICmpObstruction.h"
#include "simulation2/components/ICmpPathfinder.h"
#include "simulation2/helpers/Grid.h"
#include "simulation2/helpers/HierarchicalPathfinder.h"
#include "simulation2/helpers/LongPathfinder.h"
#include "simulation2/helpers/Pathfinding.h"
#include "simulation2/helpers/Position.h"
#include "simulation2/helpers/VertexPathfinder.h"
#include "simulation2/system/Component.h"
#include "simulation2/system/Entity.h"
#include
#include
#include