/* Copyright (C) 2026 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef XXXMPPCLIENT_H #define XXXMPPCLIENT_H #include "lib/types.h" #include #include class ScriptInterface; class ScriptRequest; class XmppClient { public: XmppClient(const ScriptInterface* scriptInterface, const std::string& username, const std::string& password, const std::string& room, const std::string& nick, const int historyRequestSize = 0, bool regOpt = false); ~XmppClient(); void connect(); void disconnect(); bool isConnected(); void recv(); void SendIqGetBoardList(); void SendIqGetProfile(const std::string& player); void SendIqGameReport(const ScriptRequest& rq, JS::HandleValue data); void SendIqRegisterGame(const ScriptRequest& rq, JS::HandleValue data); void SendIqGetConnectionData(const std::string& jid, const std::string& password, const std::string& clientSalt, bool localIP); void SendIqUnregisterGame(); void SendIqChangeStateGame(const std::string& nbp, const std::string& players); void SendIqLobbyAuth(const std::string& to, const std::string& token); void SetNick(const std::string& nick); std::string GetNick() const; std::string GetJID(); std::string GetUsername() const; void ChangePassword(const std::string& newPassword); void kick(const std::string& nick, const std::string& reason); void ban(const std::string& nick, const std::string& reason); void SetPresence(const std::string& presence); const char* GetPresence(const std::string& nickname); const char* GetRole(const std::string& nickname); std::wstring GetRating(const std::string& nickname); const std::wstring& GetSubject(); JS::Value GUIGetPlayerList(const ScriptRequest& rq); JS::Value GUIGetGameList(const ScriptRequest& rq); JS::Value GUIGetBoardList(const ScriptRequest& rq); JS::Value GUIGetProfile(const ScriptRequest& rq); JS::Value GuiPollNewMessages(const ScriptInterface& guiInterface); JS::Value GuiPollHistoricMessages(const ScriptInterface& guiInterface); bool GuiPollHasPlayerListUpdate(); void SendMUCMessage(const std::string& message); void SendStunEndpointToHost(const std::string& ip, u16 port, const std::string& hostJID); private: class Impl; const std::unique_ptr m_Impl; }; extern XmppClient *g_XmppClient; extern bool g_rankedGame; #endif // XMPPCLIENT_H