/* Copyright (C) 2026 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FONTMANAGER #define INCLUDED_FONTMANAGER #include "lib/code_annotation.h" #include "ps/CStrIntern.h" #include #include #include FT_FREETYPE_H #include #include class CConfigDBHook; class CFont; struct FT_LibraryRec_; namespace Renderer::Backend { class IDevice; } namespace Renderer::Backend { class IDeviceCommandContext; } /** * Font manager: loads and caches bitmap fonts. */ class CFontManager { public: CFontManager(Renderer::Backend::IDevice* device); ~CFontManager(); NONCOPYABLE(CFontManager); CFont* LoadFont(CStrIntern fontName, CStrIntern locale); void UploadAtlasTexturesToGPU( Renderer::Backend::IDeviceCommandContext* deviceCommandContext); private: static void ftLibraryDeleter(FT_Library library) { FT_Done_FreeType(library); } std::unique_ptr m_FreeType{nullptr, &ftLibraryDeleter}; std::unique_ptr> m_GammaCorrectionLUT; using FontsMap = std::unordered_map; FontsMap m_Fonts; float m_GUIScale{1.0f}; std::unique_ptr m_GUIScaleHook; Renderer::Backend::IDevice* m_Device; /* * Most monitors today use 2.2 as the standard gamma. * MacOS may use 2.2 or 1.8 in some cases. * This method assumes your OS or GPU didn’t override the gamma ramp. * Unless we need super-accurate gamma (e.g., for print preview or color grading), this is usually acceptable. */ static constexpr float GAMMA_CORRECTION = 2.2f; }; #endif // INCLUDED_FONTMANAGER