// Little helper functions to make applying technology and auras more convenient function ApplyValueModificationsToEntity(tech_type, current_value, entity) { let value = current_value; // entity can be an owned entity or a player entity. const cmpModifiersManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_ModifiersManager); if (cmpModifiersManager) value = cmpModifiersManager.ApplyModifiers(tech_type, current_value, entity); return value; } function ApplyValueModificationsToTemplate(tech_type, current_value, playerID, template) { let value = current_value; const cmpModifiersManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_ModifiersManager); if (cmpModifiersManager) value = cmpModifiersManager.ApplyTemplateModifiers(tech_type, current_value, template, playerID); return value; } Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity); Engine.RegisterGlobal("ApplyValueModificationsToTemplate", ApplyValueModificationsToTemplate);