Engine.RegisterInterface("UnitAI"); /** * Message of the form { "idle": boolean } * sent from UnitAI whenever the unit's idle status changes. */ Engine.RegisterMessageType("UnitIdleChanged"); /** * Message of the form { "ableToMove": boolean } * sent from UnitAI whenever the unit's ability to move changes. */ Engine.RegisterMessageType("UnitAbleToMoveChanged"); /** * Message of the form { "to": string } * where "to" value is a UnitAI stance, * sent from UnitAI whenever the unit's stance changes. */ Engine.RegisterMessageType("UnitStanceChanged"); /** * Message of the form { "to": string } * where "to" value is a UnitAI state, * sent from UnitAI whenever the unit changes state. */ Engine.RegisterMessageType("UnitAIStateChanged"); /** * Message of the form { "to": number[] } * where "to" value is an array of data orders given by GetOrderData, * sent from UnitAI whenever the unit order data changes. */ Engine.RegisterMessageType("UnitAIOrderDataChanged"); /** * Message of the form { "entity": number } * sent from UnitAI whenever a pickup is requested. */ Engine.RegisterMessageType("PickupRequested"); /** * Message of the form { "entity": number } * sent from UnitAI whenever a pickup is aborted. */ Engine.RegisterMessageType("PickupCanceled");