Engine.RegisterInterface("AttackDetection"); /** * Message of the form { "player": number, "event": object } * where "event" value is an object of the form * { "target": number , "position": { "x": number, "z": number }, "time": number, "targetIsDomesticAnimal": boolean } * sent from AttackDetection component when a new attack is detected. */ Engine.RegisterMessageType("AttackDetected");