/** * This class stores the handlers for the individual sliders available in the developer overlay. * Such a class must have onSelectionChange function. * If the class has a selected property, then that will be called every simulation update to * synchronize the state of the slider (only if the developer overaly is opened). */ class DeveloperOverlayControlSliders { } DeveloperOverlayControlSliders.prototype.PBRBrightness = class { constructor() { } min() { return 0.0; } max() { return 1.0; } value() { return Engine.Renderer_GetPBRBrightness(); } label() { return translate("PBR brightness"); } onValueChange(value) { Engine.Renderer_SetPBRBrightness(value); } };