/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HELPER_GEOMETRY #define INCLUDED_HELPER_GEOMETRY /** * @file * Helper functions related to geometry algorithms */ #include "maths/Fixed.h" class CFixedVector2D; namespace Geometry { bool PointIsInSquare(CFixedVector2D point, CFixedVector2D u, CFixedVector2D v, CFixedVector2D halfSize); CFixedVector2D GetHalfBoundingBox(CFixedVector2D u, CFixedVector2D v, CFixedVector2D halfSize); fixed DistanceToSquare(CFixedVector2D point, CFixedVector2D u, CFixedVector2D v, CFixedVector2D halfSize); CFixedVector2D NearestPointOnSquare(CFixedVector2D point, CFixedVector2D u, CFixedVector2D v, CFixedVector2D halfSize); bool TestRaySquare(CFixedVector2D a, CFixedVector2D b, CFixedVector2D u, CFixedVector2D v, CFixedVector2D halfSize); bool TestRayAASquare(CFixedVector2D a, CFixedVector2D b, CFixedVector2D halfSize); bool TestSquareSquare( CFixedVector2D c0, CFixedVector2D u0, CFixedVector2D v0, CFixedVector2D halfSize0, CFixedVector2D c1, CFixedVector2D u1, CFixedVector2D v1, CFixedVector2D halfSize1); } // namespace #endif // INCLUDED_HELPER_GEOMETRY