/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Paths.h" #include "lib/file/file_system.h" #include "lib/sysdep/sysdep.h" // sys_get_executable_name #include "lib/sysdep/filesystem.h" // wrealpath #if OS_WIN # include "lib/sysdep/os/win/wutil.h" // wutil_AppdataPath #endif Paths::Paths(const CmdLineArgs& args) { m_root = Root(args.GetArg0()); #ifdef INSTALLED_DATADIR m_rdata = OsPath(STRINGIZE(INSTALLED_DATADIR))/""; #else m_rdata = m_root/"data"/""; #endif const char* subdirectoryName = args.Has("writableRoot")? 0 : "0ad"; // everything is a subdirectory of the root if(!subdirectoryName) { m_data = m_rdata; m_config = m_data/"config"/""; m_cache = m_data/"cache"/""; m_logs = m_root/"logs"/""; } else { #if OS_WIN const OsPath appdata = wutil_AppdataPath() / subdirectoryName/""; m_data = appdata/"data"/""; m_config = appdata/"config"/""; m_cache = appdata/"cache"/""; m_logs = appdata/"logs"/""; #else const char* envHome = getenv("HOME"); ENSURE(envHome); const OsPath home(envHome); const OsPath xdgData = XDG_Path("XDG_DATA_HOME", home, home/".local/share/") / subdirectoryName; const OsPath xdgConfig = XDG_Path("XDG_CONFIG_HOME", home, home/".config/" ) / subdirectoryName; const OsPath xdgCache = XDG_Path("XDG_CACHE_HOME", home, home/".cache/" ) / subdirectoryName; m_data = xdgData/""; m_cache = xdgCache/""; m_config = xdgConfig/"config"/""; m_logs = xdgConfig/"logs"/""; #endif } } /*static*/ OsPath Paths::Root(const OsPath& argv0) { // get full path to executable OsPath pathname = sys_ExecutablePathname(); // safe, but requires OS-specific implementation if(pathname.empty()) // failed, use argv[0] instead { errno = 0; pathname = wrealpath(argv0); if(pathname.empty()) WARN_IF_ERR(StatusFromErrno()); } // make sure it's valid if(!FileExists(pathname)) WARN_IF_ERR(StatusFromErrno()); for(size_t i = 0; i < 2; i++) // remove "system/name.exe" pathname = pathname.Parent(); return pathname; } /*static*/ OsPath Paths::XDG_Path(const char* envname, const OsPath& home, const OsPath& defaultPath) { const char* path = getenv(envname); if(path) { if(path[0] != '/') // relative to $HOME return home / path/""; return OsPath(path)/""; } return defaultPath/""; }