/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Paths.h" #include "lib/path_util.h" #if OS_WIN #include "lib/sysdep/os/win/wutil.h" // wutil_AppdataPath #endif #include "lib/sysdep/sysdep.h" // sys_get_executable_name Paths::Paths(const CmdLineArgs& args) { m_root = Root(args.GetArg0()); m_rdata = m_root/L"data"; const wchar_t* subdirectoryName = args.Has("writableRoot")? 0 : L"0ad"; // everything is a subdirectory of the root if(!subdirectoryName) { m_data = m_rdata; m_config = m_data/L"config"; m_cache = m_data/L"cache"; m_logs = m_root/L"logs"; } else { #if OS_WIN const fs::wpath appdata(wutil_AppdataPath()/subdirectoryName); m_data = appdata/L"data"; m_config = appdata/L"config"; m_cache = appdata/L"cache"; m_logs = appdata/L"logs"; #else const char* envHome = getenv("HOME"); debug_assert(envHome); const fs::wpath home(envHome); m_data = XDG_Path("XDG_DATA_HOME", home, home/".local/share")/subdirectoryName; m_config = XDG_Path("XDG_CONFIG_HOME", home, home/".config")/subdirectoryName; m_cache = XDG_Path("XDG_CACHE_HOME", home, home/".cache")/subdirectoryName; m_logs = m_config/"logs"; #endif } } /*static*/ fs::wpath Paths::Root(const CStr& argv0) { // get full path to executable fs::wpath pathname; // .. first try safe, but system-dependent version if(sys_get_executable_name(pathname) != INFO::OK) { // .. failed; use argv[0] char pathname_c[PATH_MAX]; errno = 0; if(!realpath(argv0.c_str(), pathname_c)) WARN_ERR(LibError_from_errno(false)); pathname = wpath_from_path(pathname_c); } // make sure it's valid if(!fs::exists(pathname)) WARN_ERR(LibError_from_errno(false)); for(size_t i = 0; i < 3; i++) // remove "system/name.exe" pathname.remove_leaf(); return pathname; } /*static*/ fs::wpath Paths::XDG_Path(const char* envname, const fs::wpath& home, const fs::wpath& defaultPath) { const char* path = getenv(envname); if(path) { if(path[0] != '/') // relative to $HOME return home/CStrW(path); return fs::wpath(CStrW(path)); } return defaultPath; }