/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * cache for aligned I/O blocks. */ #include "precompiled.h" #include "block_cache.h" #include "lib/config2.h" // CONFIG2_CACHE_READ_ONLY #include "lib/file/common/file_stats.h" #include "lib/lockfree.h" #include "lib/allocators/pool.h" #include "lib/fnv_hash.h" #include "io_align.h" //----------------------------------------------------------------------------- BlockId::BlockId() : m_id(0) { } BlockId::BlockId(const fs::wpath& pathname, off_t ofs) { m_id = fnv_hash64(pathname.string().c_str(), pathname.string().length()*sizeof(pathname.string()[0])); const size_t indexBits = 16; m_id <<= indexBits; const off_t blockIndex = off_t(ofs / BLOCK_SIZE); debug_assert(blockIndex < off_t(1) << indexBits); m_id |= blockIndex; } bool BlockId::operator==(const BlockId& rhs) const { return m_id == rhs.m_id; } bool BlockId::operator!=(const BlockId& rhs) const { return !operator==(rhs); } //----------------------------------------------------------------------------- struct Block { Block(BlockId id, const shared_ptr& buf) { this->id = id; this->buf = buf; } // block is "valid" and can satisfy Retrieve() requests if a // (non-default-constructed) ID has been assigned. BlockId id; // this block is "in use" if use_count != 1. shared_ptr buf; }; //----------------------------------------------------------------------------- class BlockCache::Impl { public: Impl(size_t numBlocks) : m_maxBlocks(numBlocks) { } void Add(BlockId id, const shared_ptr& buf) { if(m_blocks.size() > m_maxBlocks) { #if CONFIG2_CACHE_READ_ONLY mprotect((void*)m_blocks.front().buf.get(), BLOCK_SIZE, PROT_READ); #endif m_blocks.pop_front(); // evict oldest block } #if CONFIG2_CACHE_READ_ONLY mprotect((void*)buf.get(), BLOCK_SIZE, PROT_WRITE|PROT_READ); #endif m_blocks.push_back(Block(id, buf)); } bool Retrieve(BlockId id, shared_ptr& buf) { // (linear search is ok since we only expect to manage a few blocks) for(size_t i = 0; i < m_blocks.size(); i++) { Block& block = m_blocks[i]; if(block.id == id) { buf = block.buf; return true; } } return false; } void InvalidateAll() { // note: don't check whether any references are held etc. because // this should only be called at the end of the (test) program. m_blocks.clear(); } private: size_t m_maxBlocks; typedef std::deque Blocks; Blocks m_blocks; }; //----------------------------------------------------------------------------- BlockCache::BlockCache(size_t numBlocks) : impl(new Impl(numBlocks)) { } void BlockCache::Add(BlockId id, const shared_ptr& buf) { impl->Add(id, buf); } bool BlockCache::Retrieve(BlockId id, shared_ptr& buf) { return impl->Retrieve(id, buf); } void BlockCache::InvalidateAll() { return impl->InvalidateAll(); }