/* Copyright (C) 2020 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "JSInterface_Renderer.h" #include "graphics/TextureManager.h" #include "renderer/RenderingOptions.h" #include "renderer/Renderer.h" #include "scriptinterface/ScriptInterface.h" #define IMPLEMENT_BOOLEAN_SCRIPT_SETTING(NAME) \ bool Get##NAME##Enabled(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate)) \ { \ return g_RenderingOptions.Get##NAME(); \ } \ \ void Set##NAME##Enabled(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), bool enabled) \ { \ g_RenderingOptions.Set##NAME(enabled); \ } IMPLEMENT_BOOLEAN_SCRIPT_SETTING(DisplayFrustum); IMPLEMENT_BOOLEAN_SCRIPT_SETTING(DisplayShadowsFrustum); #undef IMPLEMENT_BOOLEAN_SCRIPT_SETTING std::string JSI_Renderer::GetRenderPath(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate)) { return RenderPathEnum::ToString(g_RenderingOptions.GetRenderPath()); } bool JSI_Renderer::TextureExists(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& filename) { return g_Renderer.GetTextureManager().TextureExists(filename); } #define REGISTER_BOOLEAN_SCRIPT_SETTING(NAME) \ scriptInterface.RegisterFunction("Renderer_Get" #NAME "Enabled"); \ scriptInterface.RegisterFunction("Renderer_Set" #NAME "Enabled"); void JSI_Renderer::RegisterScriptFunctions(const ScriptInterface& scriptInterface) { scriptInterface.RegisterFunction("Renderer_GetRenderPath"); scriptInterface.RegisterFunction("TextureExists"); REGISTER_BOOLEAN_SCRIPT_SETTING(DisplayFrustum); REGISTER_BOOLEAN_SCRIPT_SETTING(DisplayShadowsFrustum); } #undef REGISTER_BOOLEAN_SCRIPT_SETTING