/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CProgressBar.h" #include "gui/CGUI.h" CProgressBar::CProgressBar(CGUI& pGUI) : IGUIObject(pGUI), m_SpriteBackground(), m_SpriteBar(), m_Caption() { RegisterSetting("sprite_background", m_SpriteBackground); RegisterSetting("sprite_bar", m_SpriteBar); RegisterSetting("caption", m_Caption); // aka value from 0 to 100 } CProgressBar::~CProgressBar() { } void CProgressBar::HandleMessage(SGUIMessage& Message) { IGUIObject::HandleMessage(Message); switch (Message.type) { case GUIM_SETTINGS_UPDATED: // Update scroll-bar // TODO Gee: (2004-09-01) Is this really updated each time it should? if (Message.value == "caption") { if (m_Caption > 100.f) SetSetting("caption", 100.f, true); else if (m_Caption < 0.f) SetSetting("caption", 0.f, true); } break; default: break; } } void CProgressBar::Draw() { float bz = GetBufferedZ(); int cell_id = 0; m_pGUI.DrawSprite(m_SpriteBackground, cell_id, bz, m_CachedActualSize); // Get size of bar (notice it is drawn slightly closer, to appear above the background) CRect bar_size(m_CachedActualSize.left, m_CachedActualSize.top, m_CachedActualSize.left+m_CachedActualSize.GetWidth()*(m_Caption/100.f), m_CachedActualSize.bottom); m_pGUI.DrawSprite(m_SpriteBar, cell_id, bz+0.01f, bar_size); }