/* Copyright (c) 2010 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * cache for aligned I/O blocks. */ #include "precompiled.h" #include "lib/file/io/block_cache.h" #include "lib/config2.h" // CONFIG2_CACHE_READ_ONLY #include "lib/posix/posix_mman.h" // mprotect #include "lib/file/common/file_stats.h" #include "lib/lockfree.h" #include "lib/allocators/pool.h" #include "lib/fnv_hash.h" #include "lib/file/io/io_align.h" //----------------------------------------------------------------------------- BlockId::BlockId() : m_id(0) { } BlockId::BlockId(const OsPath& pathname, off_t ofs) { const Path::String& string = pathname.string(); m_id = fnv_hash64(string.c_str(), string.length()*sizeof(string[0])); const size_t indexBits = 16; m_id <<= indexBits; const off_t blockIndex = off_t(ofs / BLOCK_SIZE); debug_assert(blockIndex < off_t(1) << indexBits); m_id |= blockIndex; } bool BlockId::operator==(const BlockId& rhs) const { return m_id == rhs.m_id; } bool BlockId::operator!=(const BlockId& rhs) const { return !operator==(rhs); } //----------------------------------------------------------------------------- struct Block { Block(BlockId id, const shared_ptr& buf) { this->id = id; this->buf = buf; } // block is "valid" and can satisfy Retrieve() requests if a // (non-default-constructed) ID has been assigned. BlockId id; // this block is "in use" if use_count != 1. shared_ptr buf; }; //----------------------------------------------------------------------------- class BlockCache::Impl { public: Impl(size_t numBlocks) : m_maxBlocks(numBlocks) { } void Add(BlockId id, const shared_ptr& buf) { if(m_blocks.size() > m_maxBlocks) { #if CONFIG2_CACHE_READ_ONLY mprotect((void*)m_blocks.front().buf.get(), BLOCK_SIZE, PROT_READ); #endif m_blocks.pop_front(); // evict oldest block } #if CONFIG2_CACHE_READ_ONLY mprotect((void*)buf.get(), BLOCK_SIZE, PROT_WRITE|PROT_READ); #endif m_blocks.push_back(Block(id, buf)); } bool Retrieve(BlockId id, shared_ptr& buf) { // (linear search is ok since we only expect to manage a few blocks) for(size_t i = 0; i < m_blocks.size(); i++) { Block& block = m_blocks[i]; if(block.id == id) { buf = block.buf; return true; } } return false; } void InvalidateAll() { // note: don't check whether any references are held etc. because // this should only be called at the end of the (test) program. m_blocks.clear(); } private: size_t m_maxBlocks; typedef std::deque Blocks; Blocks m_blocks; }; //----------------------------------------------------------------------------- BlockCache::BlockCache(size_t numBlocks) : impl(new Impl(numBlocks)) { } void BlockCache::Add(BlockId id, const shared_ptr& buf) { impl->Add(id, buf); } bool BlockCache::Retrieve(BlockId id, shared_ptr& buf) { return impl->Retrieve(id, buf); } void BlockCache::InvalidateAll() { return impl->InvalidateAll(); }