#include "precompiled.h" #include "simulation/Scheduler.h" #include "simulation/EntityTemplate.h" #include "simulation/Entity.h" #include "simulation/Projectile.h" #include "simulation/TriggerManager.h" #include "simulation/ProductionQueue.h" #include "simulation/Technology.h" void SimulationScriptInit() { CJSProgressTimer::ScriptingInit(); CEntityTemplate::ScriptingInit(); CEntity::ScriptingInit(); CProjectile::ScriptingInit(); CTrigger::ScriptingInit(); CProductionItem::ScriptingInit(); CProductionQueue::ScriptingInit(); CTechnology::ScriptingInit(); EntityCollection::Init( "EntityCollection" ); }